Weapons are pieces of equipment that fit in the weapon slot, often giving stat bonuses and/or penalties, and deciding most characteristics of melee attacks.
|Weapon Type||General Requirements||Specialty|
|Axe||Varied||Varied; associates with any element at any level.|
|Bow||Strength, Agility||Long ranged.|
|Dagger||Agility||High critical hit damage. Low AP cost.|
|Hammer||Strength, Intelligence||Area of Effect damage.|
|Shovel||Chance||High Water damage.|
|Staff||Intelligence||Limited Area of Effect damage.|
|Tool||Various other tools.|
|Wand||Intelligence, Agility||Short ranged. Lacks melee range. Low AP cost.|
|Magic Weapon||Special weapon that turns you into one of five Knight super-classes. Only attainable via special tokens or The Great Emporium in exchange for Ogrines.|
- Weapon skill boosts the power of all types of weapons.
- Weapon attacks do not count as spells, so they bypass defensive spells like Spell Rebound or Backfire.
- Weapon damage is applied only during melee attacks, but stat bonuses from weapons, like with all equipment, are always in effect.
See also: Equipment