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Sacrier
Male Sacrier Sacrier symbol Female Sacrier
Sacriers are Berserkers whose powers increase with each hit! As they have nothing to fear from cuts or blows, they haunt the front lines in battle and are treasured by groups of adventurers! Sacriers are the perfect allies for those long, relentless battles.

The Sacrier, or Sacrier's Blood, are the beserkers of the Dofus world.

Sacriers have a unique group of spells, known as Punishments. When cast, these Punishments cause the Sacrier to gain stats when damaged, meaning the more the Sacrier is hit, the stronger they become. Because of these Punishments, Sacriers' stat boosts can become massive, allowing them to deal impressive damage when fully buffed.

They also have several field manipulation spells (Attraction, Transposition, Cooperation, and Swap) which give the Sacrier some battlefield manipulation as well as extra health: each skill point put into vitality gives two vitality instead of one.

Characteristics[]

Sacrier/Softcaps

The characteristics most closely associated with this class is:

  • Vitality - Vitality is absolutely vital to a Sacrier. This class is defined by its ability to take huge amounts of damage — from both monsters and teammates — and benefit from it. The importance of high vitality for a Sacrier cannot be stressed strongly enough.

Other characteristics: Diverting any points away from Vitality is not recommended because, once again, Vitality is so important to a Sacrier. Most players will put all characteristic points into Vitality and then adjust other characteristics via equipment or scrolls. Because Sacriers suffer from a -10% penalty when using a weapon, players will often equip a weapon only for the stat bonus it gives. (When buying equipment for your Sacrier, keep an eye on the conditions to determine if your Sacrier can equip it. Remember, you can sometimes meet the conditions of one piece of equipment by equipping other items first.)

  • Agility - Those who choose to focus on Air and Agility would do well to consider boosting the skill Assault and Nimble Punishment. The increased dodge and chance of critical hits are also an attractive bonus to raising agility.
  • Strength - Strength increases Earth damage. Strength will increase the skills Sacrier's Foot and Forced Punishment. Raising this stat also allows a wider choice of weapons available to wield. It also increases a character's pods.
  • Intelligence - If you choose Int (Fire damage), then you should boost the spells Absorption and Spiritual Punishment. Intelligence also increases healing if using a healing weapon such as (Golden Scarabugly Wand).
  • Chance - Chance Sacriers will be able to get more rare items and extra money at hand. Boosting the skills Dissolution, Fury and Bold Punishment is recommended.
  • Wisdom - Useful in fights because of resistance to AP/MP loss, although it shouldn't be raised.

Class spells[]

The class spells available to members of the Sacrier class are:

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Icon Name Level Element Short description
File:Pain Shared.png Pain Shared Exchange for Doploons This spell allows allies to increase their %dmg each time they are attacked. Can be cast every 5 turns
File:Attraction.png Attraction 1
This spell allows the caster to force enemies to approach them when they are too far away.
File:Forced punishment.png Forced Punishment 1
This punishment allows the caster to increase their strength each time they are attacked. Can be cast every 5 turns.
File:Sacrer's foot.png Sacrier's Foot 1 Earth
Earth
This attack spell inflicts Earth-type damages and -dodge in close combat.
File:Evasion.png Evasion 3
This spell allows the caster to dodge any close combat attacks for 1 turn.
File:Swap.png Swap 6
Swaps the places of the characters at close range.
File:Assault.png Assault 9 Air
Air
Assault allows the caster to hit an enemy from a distance with Air-type damage.
File:Nimble punishment.png Nimble Punishment 13
This spell allows the caster to increase their agility each time they are attacked. Can be cast every 5 turns.
File:Dissolution.png Dissolution 17 Water
Water
Steal life from adjacent enemies and/or allies.
File:Bold punishment.png Bold Punishment 21
This spell allows the caster to increase their chance each time they are attacked. Can be cast every 5 turns.
File:Spiritual punishment.png Spiritual Punishment 26
This spell allows the caster to increase their intelligence each time they are attacked. Can be cast every 5 turns.
File:Sacrifice.png Sacrifice 31
This spell allows the Sacrier to take damage for a team mate.
File:Absorption.png Absorption 36 Fire
Fire
This spell allows its caster to steal the life from an enemy by inflicting them Fire-type damages.
File:Vital punishment.png Vital Punishment 42
This spell allows the caster to increase their vitality each time they are attacked. Can be cast every 4 turns.
File:Cooperation.png Cooperation 48
This spell allows the caster to exchange their place with an enemy on the map.
File:Transposition.png Transposition 54
The caster exchanges their position on the map with an ally's one.
File:Punishment.png Punishment 60 Neutral
Neutral
The punishment inflicts Neutral-type damages to an enemy. The injuries depend on the max life of the caster and deals most damage at 50% hp.
File:Fury.png Fury 70 Water
Water
This attack spell inflicts Water-type damage to a small group of enemies, and allows the caster to increase their damages, as well as the damage they receive.
File:Flying sword.png Flying Sword 80
The sacrier summons a magic sword which will straight charge at the enemy to run him through.
File:Life transfer.png Life transfer 90
This spell allows the caster to transfer a part of their HP to their allies.
File:Bloodthirsty madness.png Bloodthirsty Madness 100
The sacrier absorbs an ally's blood to recover strength. But it may kill your ally...
Summoning of Dopple Summoning of Sacrier Dopple 200
Summons a Sacrier Dopple

Builds[]

As a general rule, sacriers should only raise Vitality. Other characteristics should be raised with equipment, bonus, scrolls and/or punishments. A list of non-standard builds can be found on the Experimental Builds page.

°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build

Element(s) Rating Notes
Pure elemental builds
Strength-based +++ Melee meatshield. Lacks range, but can reduce the enemy's Agility which may also help in preventing dodge rolls from the enemy. Reliable close combat damage.
Intelligence-based +++ Bloodsucker meatshield. Most popular, highly effective in PvP when developed correctly. The life stealing effect of Absorption pairs well with Life Transfer. Consistent healing for allies.
Chance-based +++ Masochist meatshield. Specializes in stealing life in an Area of Effect.
Agility-based +++ Mobile meatshield. Preventing dodge rolls leads to better tanking. Assault provides a reliable ranged attack.

Because sacriers do not typically spend characteristic points on anything but vitality, the only significant differences between sacrier builds (once fully scrolled) typically come from their choice of equipment and what they spend spell points on. A sacrier that has fully scrolled their spells (very expensive!) is very flexible.

Leveling[]

See the general Leveling guide or the specific build pages.

Class Set[]

The Sacrier Class Set is the Bloodless Set

Temple[]

At (-2,-8) is the The Temple of Sacrier, where you can get info about Sacriers. In additition, you can fight the Sacrier Dopple and exchange doploons for unlearning class spells, characteristic scrolls*, resetting stats**, and learning the class special spell.

Trivia[]

Sacrier - from "Sacrifice", which is what Sacriers must do to use most of their powers, and "crier", as in someone who shouts. Their French name is Sacrieur, which is a combination of "sacrifice" and "crieur", which means "a person that shouts"--the same definition. They shout in pain, and this pain brings them their strength. "Crier" can also mean "one who laughs", Sacriers laugh at pain. The meaning about laughing does exist in the french word (Sacrieur: Rieur means laugher).

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