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Guilds are permanent character groups, formed by players who share similar interests in game. While some Guilds might reserve certain privileges for long standing members, some benefits to being in a Guild include access to a Guild chat, use of the Guild's Perceptors and access to the Guild's Houses and Paddocks.

Note: The Dofus Wiki does not allow the listing of individual Guilds or characters. Please check external links for forums that allow recruitment listing or use the Guildopedia to list Dofus Guilds.

Guild AdvantagesEdit

While there are some players who prefer to remain Guildless for all of their Dofus life (for any number of reasons), the majority usually end up joining a Guild. Being in a Guild has a number of benefits:

  • Access to a Guild chat. Players can communicate easily and privately (at least more privately than with General Chat) with other members. This allows for easier organisation of Dungeon runs and hunts, as well as help with the game or just silly chats.
  • Access to Guild Houses and Paddocks. Trusted players are usually given access to (assuming the Guild has them that is) Houses and Paddocks, allowing for easier sorting of resources and raising of Dragoturkeys respectively.
  • Use of Perceptors. Members with the relevant rights will be allowed to make use of the Guild's Perceptors, allowing them to collect XP and resources with them.
  • Member of a like minded community. Most Guilds form around like minded people, so being part of a Guild which you enjoy can simply make your playing time a nicer experience (even if you do relatively little with your Guild!).
  • Members belonging to a Guild that's level 30+ can equip the Guild Shield to display their Guild Emblem.
  • A new emote has been created for members of a Guild to display their Guild's banner.

Joining a GuildEdit

To join a Guild you cannot be part of another Guild. Assuming you aren't you need to be invited by a member of the Guild you're trying to join. The member must have the rights to invite others to their Guild.

If you're looking for a Guild, good places to try are the Recruitment Chat, as well as checking on forums which list active Guilds.

Guild CreationEdit

To create a Guild, you must first possess a Guildalogem. You must also be P2P when you create the Guild, though you can then let your subscription lapse and become F2P while remaining Leader.

Guilds are created at the Guild Temple which is located at (0,-8). The easiest way to reach the temple is to go to the Village zaap, go right to (1,0), go up to (1,-8), and then left one to (0,-8). You can also reach the temple via the tunnel at (0,-4) with will lead you to (1,-6). You can also use the tunnel at (-2,-7) and cross the bridges.

Guild LogosEdit

When creating a Guild the leader must pick a name, logo (consisting of an image and a background shield) and the Guild's colours. These can be changed, through the use of Guild Renaming Potion for the name, and Guild Emblem Change Potion for the Logo. Both items can either be bought from the Alchemist Markets, sold by other players, or bought from Dofus Services for 700 Ogrine each.


File:Allguildlogos.jpg
File:Background shields.jpg


Guild MembershipEdit

The maximum number of members a Guild can hold is based on the Guild's current level. A Guild can hold 140 members plus 1 additional member every 2 levels.

For example, if a Guild is level 8, then it can have a maximum of 140 + 4 members in the Guild, so 144.

Guild Members RightsEdit

Members of a Guild can be given a variety of rights:

  • Have full rights - With one click allows the member to have all available rights.
  • Manage boosts - Allows the member to raise the Perceptor's stats.
  • Transmits rights - Allows the member to manage other Guild members' rights. Only allows the transmission of rights which this member has himself.
  • Invite new members - Allows the member to invite new members to the Guild.
  • Ban - Allows the member to remove players from the Guild (with the exception of the leader).
  • Manage guildmates' XP contribution - Allows the member to manage all other Guild members XP.
  • Manage your own XP contribution - Allows the member to manage their own XP contribution.
  • Manage ranks - Allows the member to manage the ranks of guild members.
  • Make me the main Perceptor defender - Allows the member to replace another in a full perceptor defense.
  • Place a perceptor - Allows the member to place a Perceptor.
  • Retrieve loot from perceptors - Allows the member to collect from any of the Guild's Perceptors.
  • Retrieve loot from your perceptors - Allows the member to only collect from Perceptor's they've placed.
  • Can use paddocks - Allows the member to place mounts in the Guild's paddocks.
  • Arrange the Paddocks - Allows the member to place breeding items in the Guild's paddocks.
  • Manage other members' - Allows the member to remove other member's turkeys from the Guild's paddocks.

Commonly, some Guild privileges may be withheld from the low-ranking members.

Guild Member RanksEdit

There are a number of ranks which are assigned to Guild members on the basis of character level or merit. These ranks are typically used to determine a member's rights within the Guild. Not all Guilds use all of the ranks, and not all Guilds use the same ranks the same way.

The ranks, in hierarchical order, are as follows:

  1. Leader
  2. Second in Command: (Formerly Officer, then Right-Hand Man)
  3. Treasurer
  4. Protector (Formerly Keeper)
  5. Craftsman (Formerly Manufacturer)
  6. Reservist (Formerly Defender)
  7. Guard
  8. Scout
  9. Spy
  10. Diplomat
  11. Secretary
  12. Pet Killer
  13. Poacher
  14. Treasure Hunter
  15. Thief
  16. Initiate
  17. Murderer
  18. Governer
  19. Muse
  20. Counselor
  21. Chosen One
  22. Guide
  23. Mentor
  24. Recruiting Officer
  25. Breeder
  26. Merchant
  27. Apprentice
  28. Torturer
  29. Mascot
  30. Penitent
  31. Perceptor Killer
  32. Deserter
  33. Traitor
  34. Nuisance
  35. Dogsbody (Formerly Servant)
  36. On Trial (Formerly on Approval)

Guild LeaderEdit

The Guild Leader is a special, unique rank. There is only one leader, and they cannot be banished. The leader always has all of the rights, and these rights cannot be taken away or disabled by another member. They are also the only member of a Guild who can use Perceptor Deleveling Potion and buy or sell Paddocks.

Changing Guild LeaderEdit

Only the current leader can select a new leader. To change the leader, the current leader simply selects a member and changes their rank to "Leader". Once this is confirmed, the role of leader will change and the new leader will gain all of the appropriate rights. The previous leader will be set to "Second in Command" and retain all rights accessible to a regular guild member.

The Guild leader can also change if the current leader's character has been deleted, or inactive for a long period of time (around 2 months). In either of these events the new leader is picked based on the following:

  1. The member is a Second in Command
  2. The member with the highest Guild XP contribution

Guild LevelsEdit

Just like characters, Guilds too can gain experience and level. With each level the Guild's Perceptors become stronger, the Guild's maximum member number also increases. Every 10 levels the Guild can also purchase another Guild House and Paddock.

The experience required for each level is 10 times that of a player.

Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
1 1,100 41 0
2 6,500 42 0
3 15,000 43 0
4 28,000 44 0
5 48,000 45 0
6 73,000 46 0
7 105,000 47 0
8 145,000 48 0
9 192,000 49 0
10 252,000 50 1
11 326,000 51 1
12 410,000 52 1
13 505,000 53 1
14 610,000 54 1
15 750,000 55 1
16 910,000 56 1
17 1,150,000 57 1
18 1,420,000 58 1
19 1,710,000 59 1
20 2,020,000 60 2
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
21 2,350,000 61 2
22 2,700,000 62 2
23 3,100,000 63 2
24 3,530,000 64 2
25 3,985,000 65 2
26 4,480,000 66 2
27 5,030,000 67 2
28 5,610,000 68 2
29 6,216,000 69 2
30 6,870,000 70 3
31 7,550,000 71 3
32 8,290,000 72 3
33 9,100,000 73 3
34 10,000,000 74 3
35 11,000,000 75 3
36 12,400,000 76 3
37 14,000,000 77 3
38 15,800,000 78 3
39 17,800,000 79 3
40 20,000,000 80 4
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
41 22,500,000 81 4
42 25,300,000 82 4
43 28,500,000 83 4
44 32,000,000 84 4
45 35,700,000 85 4
46 39,600,000 86 4
47 44,000,000 87 4
48 48,600,000 88 4
49 53,500,000 89 4
50 58,600,000 90 5
51 63,900,000 91 5
52 69,500,000 92 5
53 75,300,000 93 5
54 81,300,000 94 5
55 87,651,000 95 5
56 94,200,000 96 5
57 101,500,000 97 5
58 108,940,000 98 5
59 116,550,000 99 5
60 124,500,000 100 6
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
61 132,800,000 101 6
62 141,380,000 102 6
63 151,710,000 103 6
64 162,510,000 104 6
65 173,770,000 105 6
66 185,530,000 106 6
67 197,780,000 107 6
68 210,550,000 108 6
69 223,850,000 109 6
70 235,290,000 110 7
71 252,090,000 111 7
72 267,070,000 112 7
73 282,640,000 113 7
74 298,820,000 114 7
75 315,630,000 115 7
76 333,070,000 116 7
77 351,180,000 117 7
78 369,970,000 118 7
79 389,450,000 119 7
80 409,650,000 120 8
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
81 430,590,000 121 8
82 452,290,000 122 8
83 474,760,000 123 8
84 498,030,000 124 8
85 522,110,000 125 8
86 547,040,000 126 8
87 572,840,000 127 8
88 599,520,000 128 8
89 627.120.000 129 8
90 655,650,000 130 9
91 685,140,000 131 9
92 715,610,000 132 9
93 747,100,000 133 9
94 779,630,000 134 9
95 813,230,000 135 9
96 847,920,000 136 9
97 883,740,000 137 9
98 920,710,000 138 9
99 958,860,000 139 9
100 998,230,000 140 10
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
101 1,038,855,000 141 10
102 1,080,750,000 142 10
103 1,123,960,000 143 10
104 1,168,530,000 144 10
105 1,214,470,000 145 10
106 1,261,840,000 146 10
107 1,310,660,000 147 10
108 1,360,980,000 148 10
109 1,412,830,000 149 10
110 1,466,260,000 150 11
111 1,521,300,000 151 11
112 1,578,000,000 152 11
113 1,636,400,000 153 11
114 1,696,550,000 154 11
115 1,758,480,000 155 11
116 1,822,250,000 156 11
117 1,887,910,000 157 11
118 1,955,500,000 158 11
119 2,025,070,000 159 11
120 2,096,670,000 160 12
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
121 2,170,037,000 161 12
122 2,246,200,000 162 12
123 2,324,240,000 163 12
124 2,404,520,000 164 12
125 2,487,120,000 165 12
126 2,572,090,000 166 12
127 2,659,490,000 167 12
128 2,740,939,000 168 12
129 2,841,860,000 169 12
130 2,936,940,000 170 13
131 3,034,730,000 171 13
132 3,135,270,000 172 13
133 3,236,660,000 173 13
134 3,344,950,000 174 13
135 3,454,230,000 175 13
136 3,566,570,000 176 13
137 3,682,060,000 177 13
138 3,800,760,000 178 13
139 3,922,780,000 179 13
140 4,048,180,000 180 14
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
141 4,177,060,000 181 14
142 4,309,520,000 182 14
143 4,445,640,000 183 14
144 4,585,510,000 184 14
145 4,729,240,000 185 14
146 4,876,930,000 186 14
147 5,028,670,000 187 14
148 5,184,580,000 188 14
149 5,344,760,000 189 14
150 5,510,000,000 190 15
151 5,678,390,000 191 15
152 5,852,060,000 192 15
153 6,030,470,000 193 15
154 6,213,740,000 194 15
155 6,401,990,000 195 15
156 6,595,360,000 196 15
157 6,793,980,000 197 15
158 6,997,980,000 198 15
159 7,207,510,000 199 15
160 7,422,720,000 200 16
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
161 7,643,740,000 201 16
162 7,870,740,000 202 16
163 8,103,870,000 203 16
164 8,343,290,000 204 16
165 8,589,170,000 205 16
166 8,841,670,000 206 16
167 9,100,980,000 207 16
168 9,367,270,000 208 16
169 9,640,730,000 209 16
170 9,921,540,000 210 17
171 10,209,910,000 211 17
172 10,506,030,000 212 17
173 10,810,100,000 213 17
174 11,122,350,000 214 17
175 11,442,980,000 215 17
176 11,772,220,000 216 17
177 12,110,300,000 217 17
178 12,457,450,000 218 17
179 12,813,930,000 219 17
180 13,179,970,000 220 18
Guild
Level
Experience
for next level
Maximum
Members
Maximum
Paddocks
181 13,555,840,000 221 18
182 14,041,790,000 222 18
183 14,638,110,000 223 18
184 15,345,060,000 224 18
185 16,162,940,000 225 18
186 17,092,050,000 226 18
187 18,132,670,000 227 18
188 19,285,130,000 228 18
189 20,549,750,000 229 18
190 21,926,860,000 230 19
191 23,416,790,000 231 19
192 25,019,900,000 232 19
193 26,736,550,000 233 19
194 28,567,100,000 234 19
195 30,511,940,000 235 19
196 32,571,460,000 236 19
197 34,746,060,000 237 19
198 37,036,160,000 238 19
199 74,070,232,000 239 19
200 - 240 20

Guild ExperienceEdit

A Guild's experience mainly comes from character donations (although XP gained by Perceptors also contributes). Some Guilds might enforce a minimum XP donation by all members. Any amount from 0% to 90% is allowed, although most Guilds will request a donation from 2% to 5% from standing members, while higher may be required of new or potential members.

Guild Experience NoteEdit

The experience earned at the end of a fight is shared between the player and their Guild according to the XP percentage they decided to donate to their Guild. The share of XP given to the Guild will then be calculated again according to the level gap between the player and their Guild. The bigger the gap between the level of the player and that of their Guild, the smaller the Guild's share will be. The XP percentage earned by the Guild according to the level gap between the player and the Guild is determined as follows:

  • Less than a 10 level-gap: 10% of the XP share given to the Guild
  • If it's a 10 to 19 level-gap: 8% of its XP share
  • If it's a 20 to 29 level-gap: 6% of its XP share
  • If it's a 30 to 39 level-gap: 4% of its XP share
  • If it's a 40 to 49 level-gap: 3% of its XP share
  • If it's a 50 to 59 level-gap: 2% of its XP share
  • If it's a 60 to 69 level-gap: 1.5% of its XP share
  • More than a 70 level-gap: 1% of its XP share

For example: if a player wins a fight giving 10,000 XP points with 50% of XP donation to Guild, the player will only earn 5,000 XP. The character is level 50 and the Guild is level 20, a 30 level-gap. Therefore, the Guild will actually earn 4% of the 5,000 XP points, which is 200 XP points.

Leaving a GuildEdit

Any normal member of a Guild can simply press the "X" button by their name in the Guild member listing in order to leave a Guild.

A Guild's leader cannot outright leave a Guild, instead they must first pass on leadership to another member or be the only remaining character in the Guild (in which case the Guild is destroyed and impossible to regain).

Guild UtilitiesEdit

As mentioned above, Guilds can obtain Houses and Paddocks.

Guild PaddocksEdit

The Guild leader can purchase 1 Paddock for each 10 levels of the Guild, though the Guild must be at least 2 months old too. For example a level 35 Guild could have a maximum of 3 Paddocks, while a level 29 Guild could have 2.

While the Guild as a whole may contribute to funds for a Paddock, only the Guild's leader can buy or sell Paddocks.

See the Guild Paddock page for more details.

Guild HousesEdit

A Guild member can turn their own House into a Guild House. As with Paddocks a Guild can have 1 Guild House for each 10 levels, though the Guild must also be over 2 months old. For example a level 25 Guild could have a maximum of 2 Houses, while a level 39 Guild could have 3.

Once a member has changed their House into a Guild House they can set a number of rules in order to limit what Guild members can do in the House, the rules are as follows:

  • Display the Guild's emblem to other Guild members
  • Display the Guild's emblem to-non members
  • Allow access to Guild members without a code
  • Block access to non-members
  • Only Guild members can access chests
  • Block chest access to non-members
  • Allow Guild members to rest in the House
  • Allow Guild members to teleport to the House

See the Guild House page for more details.

Guild RemovalEdit

If a Guild consists only of one character who hasn't logged in for a year, the Guild is removed.

de:Gilde

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