|Male Foggernaut||Foggernaut symbol|
|Foggernauts are just as happy exploring underwater as they are on the battlefield. Not only do these harpoon-artists know how to harness the power of the ocean; they're also fine defenders and masters of movement. Their technomagical turrets bombard everyone within range, be they friend or foe. Make sure you don't drown in a flood of technomagic...|
The Foggernauts or Foggernauts' Steam are Technomagic Summoners. They are underwater characters linked to the god Osamodas and make use of summoned turrets to control the field.
A Foggernaut's greatest strength lies in their ability to control the battlefield. Using their turrets, they can create danger zones with Harpooner (where damage will be dealt) and defensive zones with Lifesaver (where heals are handed out). Although watch out, because these zones will affect enemies and allies alike! Strategic placement will therefore be essential if you don't want to heal enemies or slow your allies down. They can also use their Tacturret to position enemies or allies closer to the desired zone.
Turrets can be improved using the spell Evolution, which will enable you to concentrate on one turret in particular and thus take on a certain role in the fight (healer, damage dealer or crowd control).
- Chance: Good damage dealer, has a unique push-back buff.
- Intelligence: Has three attack spells, one of them offers a minor life steal(at low lvls), a good aoe, and one of which reduces damage and deals relatively high dmg. It also increases the amount healed by the Foggernaut's spell First aid. Intelligence-based characters are the best healers of this class and do higher base heals than any other class at the expense of strategy options with heals.
- Vitality: Increases turret's HP.
- Agility: Not much point in raising this as the have no attack spells in this element. It is, however, advisable to scroll it for equipment requirements, locks and dodges
- Wisdom: Not recommended for this class as all the Foggernaut's main characteristics don't get higher than 3:1. It's best to use scrolls of Wisdom and equipment to boost this stat instead of stat points gained from level increases.
The class spells available to members of the Foggernaut class are:
|40px||Breakwater||Exchange for Doploons||Allows the targeted turret to protect allies situated nearby. Close-combat damage taken by allies is transferred to the turret.|
|Diagonal fire steal. Activates fire damage on Harpooner|
|Moderate earth damage. Activates earth damage on Harpooner.|
|40px||Harpooner||1||Attack turret. Requires activation for either earth fire or water damage. Can only be activated by Foggernaut spells.|
|40px||Evolution||3||Unlocks new spells for targeted turret, increasing number of casts per turn, range, and effects. Boosts power for 2 turns. Can be cast on the turrets of other Foggernauts|
|Diagonal water damage. Activates Magnatron (pull) state on Tacturret.|
|40px||Salt Armor||9||Reduces damage taken to turrets and allies. Protection for allies is weaker.|
|40px||Scaphander||13||Gives MP when AP is reduced. Increases damage and pushback damage.|
|40px||Lifesaver||17||Healing turret. Heals are proportionate to targets' maximum health.|
|Diagonal earth attack. Pushes diagonally. Activates Push mode on Tacturret.|
|40px||Tide||26||Switches positions with a target diagonally while increasing Pushback damage. Reduces targets power.|
|Inflicts fire damage in an area of effect (cone). Activates fire element on the Harpooner.|
|40px||Grapnel||36||Brings the caster closer to a turret in a straight line or diagonally.|
|40px||Tacturret||42||Places a turret that will push (default) or attract enemies and allies (linear and diagonally)|
|Water-type damage on enemies. Boosts range on friendly targets. Applies Periscope state on target, allowing Tacturret to cast it's special spell.|
|40px||First Aid||54||Heals. Applies First Aid state to target, allowing Lifesaver to cast it's special spell.|
|Strong fire damage. Activates fire damage on Harpooner. Applies damage penalty to target when fire-type damage is taken.|
|Inflicts fire, water and earth damage. Applies Ambush state to target, allowing the Harpooner to use it's special spell.|
|Strong linear AOE Water attack. Activates water element on the Harpooner.|
|Inflicts earth type damage. Inflicts extra earth damage when the target takes pushback damage. Activates earth element on the Harpooner.|
|40px||Dreadnaut||100||Immunizes targeted allies against the Harpooner and movement caused by Tacturret. Immunizes enemies against heals from the defense turret.|
|Summoning of Foggernaut Dopple||200||Summons a Foggernaut Dopple|
The Foggernaut class set is the Submersible Set.
The table below summarizes the main options for viable Foggernaut builds. More experienced players might take the challenge of less common, harder to play builds. A list of non-standard Foggernaut builds can be found on the Experimental Builds page.
°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
|Pure elemental builds|
|Intelligence-based||+++||Highly Versatile, Lowest Damage, Best heals of the builds, close-medium range, access to damage reduction|
|Strength-based||+++||Best Range, medium damage|
|Chance-based||++||Lowest range, best damage output|