The Sram or Sram's Shadow class is an assassin class.
Srams have have a variety of spells including powerful attacks. They are the only class to use Traps. They can be extremely powerful, in both PvP and PvM. When placed correctly traps can cause serious harm, as well as when in close combat. However Traps are difficult to place, it's hard to line them up so a monster/opponent will activate them. Team members need not fear walking into traps, as they can, since an update, see where the Sram has placed them.
Characteristics[]
Sram/Softcaps
The characteristics most closely associated with this class are:
- Strength: All of the Sram's offensive traps deal Earth damage. As well as this Sram's also have several other Earth and Neutral spells, meaning that a Strength Sram is a very common, and very good build.
- Agilidad : la agilidad aumenta los golpes críticos, lo que significa que los hechizos / armas pueden causar mucho más daño. Además de eso, de la Sram doble 's de la agilidad es la misma que la SRAM, Makin: La inteligencia Tiene Un Límite blando bajo el párrafo Sram. Es una pena atributo adicional que aumenta con rollos y equipos si vas a gastar puntos de hechizo de Golpe Solapado, Concentración de Chakra, y Red de arrastre. Las habilidades basadas en la inteligencia tienen una fuerte sinergia con los estilos de juego centrados en las trampas, lo que permite un daño masivo. La línea de arrastre se puede utilizar para pagar pagamente el atributo de inteligencia.
The other characteristics are:
- Vitality: Not recommended to raise, as it can be raised easily with equipment.
- Chance: Srams have no Water based spells, meaning this is a hard way to go.
- Wisdom: Not recommended for Srams or most other classes. Besides experience bonus, Wisdom increases efficiency of your Paralyzing and Silencing traps. Raise with Scrolls/Equipment instead.
Class spells[]
The class spells available to members of the Sram class are:
="text-align:center;"Icon | Name | Level | Element | Short description |
---|---|---|---|---|
File:Jinx.png | Jinx | Exchange for Doploons | Sram's special spell. Minimizes the effects of the target's spells and attacks. Also prevents critical hits. | |
File:Sram-Icon-Spell-Tricky Trap.jpg | Tricky Trap | 1 | Earth |
Inflicts Earth damage to whoever activates it. |
File:Sram-Icon-Spell-Invisibility.jpg | Invisibility | 1 | Makes the caster invisible. | |
File:Sram-Icon-Spell-Deviousness.jpg | Deviousness | 1 | Earth |
A ranged Earth spell. |
File:Insidious Poison.jpg | Insidious Poison | 3 | Air |
Air poison. |
File:Sram-Icon-Spell-Mistake.jpg | Mistake | 6 | Air |
Steals Agility and Strength from target, while also dealing Air and Earth damage. |
File:Sram-Icon-Spell-Tricky Blow.jpg | Tricky Blow | 9 | Fire |
Damages the target and pushes them back. |
File:Sram-Icon-Spell-Double.jpg | Double | 13 | Summons a Double. | |
File:Sram-Icon-Spell-Chakra Impulse.jpg | Chakra Impulse | 17 | Increases the casters Critical Hits. | |
File:Sram-Icon-Spell-Mass Trap.jpg | Mass Trap | 21 | Earth |
Deals Earth damage in an AoE to whoever activates it or is near it. |
File:Sram-Icon-Spell-Invisibility of Others.jpg | Invisibility of Others | 26 | Makes other players invisible. | |
File:Sram-Icon-Spell-Poisoned Trap.jpg | Poisoned Trap | 31 | Earth |
Poisons the player who activates it. |
File:Sram-Icon-Spell-Chakra Concentration.jpg | Chakra Concentration | 36 | Fire |
Deals additional Fire steal damage whenever the target activates a trap. |
File:Sram-Icon-Spell-Paralyzing Trap.jpg | Paralyzing Trap | 42 | Causes whoever activates it to lose MP. | |
File:Sram-Icon-Spell-Trap of Silence.jpg | Trap of Silence | 48 | Poisons whoever activates it and deals air damage based on how many AP the target uses. | |
File:Repelling Trap.jpg | Repelling Trap | 54 | Repels enemies and allies. | |
File:Sram-Icon-Spell-Fear.jpg | Fear | 60 | Pushes back the target. | |
File:Sram-Icon-Spell-Con.jpg | Con | 70 | Air |
Steals kamas from the target and deals air damage. |
File:Sram-Icon-Spell-Location.jpg | Dragline | 80 | Fire |
Attracts targets around the caster, steals intelligence and deals fire damage. |
File:Sram-Icon-Spell-Lethal Attack.jpg | Lethal Attack | 90 | Earth |
Deals high Earth damage. |
File:Sram-Icon-Spell-Lethal Trap.jpg | Lethal Trap | 100 | Earth |
Deals large damage to whoever activates it. |
Summoning of Sram Dopple | 200 | Summons a Sram Dopple. |
Class Set[]
The Sram Class Set is the Criminal Set
Builds[]
°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
Element(s) | Rating | Notes |
---|---|---|
Pure elemental builds | ||
Strength-based | +++ | Trapper build. Most popular. Attacks at range with traps and keeps enemies there with Tricky Blow. Can cast traps while invisible. Lethal Attack deals massive melee damage. |
Agility-based | +++ | Assassin build. Distracts enemies with Double that can better prevent dodge rolls with higher Agility. Uses Invisibility with Fear to manipulate enemies. Great with Daggers.Very useful with Moon Hammer |
Hybrid elemental builds | ||
Strength + Agility | ++ | Combines Strength-based and Agility-based builds. Benefits from better locking enemies with Double, while still being able to lay effective traps. Has access to more weapons. |
Other builds |
There is also a leveling guide for all classes at:
Temple[]
At (-4,0) is the The Temple of Sram, where you can get info about Srams and fight the Sram Dopple.